Showing posts with label Tips and Tricks. Show all posts
Showing posts with label Tips and Tricks. Show all posts

Friday, April 16, 2010

BREAKING INTO HOLLYWOOD PT 1: SAMPLES

I'm deep into the novel right now. The TV pilot I wrote last fall is out to producers and I'm getting some positive and some not-so-positive-but-don't-stop-writing-just-maybe-do-another-draft types of comments back. It's hard not to stop and go back to the pilot, but until I get answers back from the three big production companies that I'm most interested in, I've vowed to work on the book.

Hard to sit on my hands and not second-guess this plan, but it's important to stick with the plan, at least until it's clear that a course correction is necessary... which is what led me to this blog post.

What does it take to get some attention in this town?

I've blogged about this before (here, here, and a couple other places I'm too lazy to find. LOL) but now I'm going to get back into the nitty gritty of what types of samples, the numbers, the quality, the subject matter, all the good stuff that we, as writers, fumble around trying to figure out... sometimes for years. **Le Sigh**

Samples:

You need 'em. Don't disillusion yourself into thinking you can move out here with a hope and a pitch.

NOBODY IS BUYING PITCHES.

Those pitches you read about in the trades, or hear about on some blog somewhere, those pitches aren't real. They don't exist. They are FANTASY PITCHES. In today's marketplace, there may well be an idea or two IN A GIVEN YEAR that sells based entirely on its "hotness", but the vast majority of buyers are holding out for a package, an engine, something they can put their money on and defend around that long table, or maybe just to their boss, or their boss's boss. This means that even though a writer may not have a completed script, the pitches that are being purchased nowadays are essentially ready to go to script once the deal is inked. Sure, there might be some perfunctory passing around of outlines, etc. once the ball is rolling, but for the most part, buyers are demanding, and getting, fully worked out stories. This means a LOT of work has been put in before feet hit pavement.

It wasn't always like this, and for certain market segments there is some leeway, but for you, the novice writer, or maybe mid-career writer who is changing formats (TV to Film) or genres, the pitch without a celebrity attachment is basically just another way to work on spec 3-6 months and then face outlining on spec for 3 more months if people are interested, and THEN finally getting paid to draft... at which point you've listened to a lot of cooks tell you how to make the soup. Unappetizing if you ask me.

All of this assumes, of course, that you have at least ONE high-quality sample -- preferably one that's been purchased and/or produced -- but a well-liked spec can get you in the door for the meeting that leads to the opportunity to pitch -- again, more free work you are giving away but some folks like to do that....

There are a lot of fair to middling folks out there in development land. They will believe that your sample is the second coming. DO NOT TRUST THEM. You're sample may well BE the second coming, trumpets, horseman, many-headed beasts, the whole nine, KEEP WRITING. As writers, we have the unique advantage of being able to make more acreage. If you have a sample that gets a strong response, great, it will make selling your next script easier. A writer's power lies in the ability to generate and execute story. At some point, a buyer will realize that you are an endless supply of ideas that have been committed to paper in script form, and will reward you with a wonderful overhead deal like the ones enjoyed by the big A-List writers (who are coincidentally all White men, but that's a post for another day...). Until that deal is signed, KEEP WRITING.

I know I sound like a broken record here, but, seriously, KEEP WRITING. Write script after script. When your newly acquired agents call you to pitch job opportunities, imagine their delight when you tell them you have another script that will be ready soon. Trust me, they will piss themselves with delight. As will your producer friends who have just found a nice foreign financier and need something to wrap a check around.

WHAT SHOULD YOU BE WRITING?

Hmm... it's pretty late and I have a chapter to finish, so I'm going to leave off here and write a lengthier post after I talk to a few folks. Remember: KEEP WRITING.

Monday, July 28, 2008

Foreign Markets

I still haven't made it out to see DARK KNIGHT. I know, I suck. I'm probably going to go tomorrow morning or afternoon. I was in Tahoe last week with my writing group working on the novel. It's going pretty well, but there are still tons of things to do. Anyway, as I work on my pitch document for this remake idea, I've been thinking a lot about foreign market concerns.

The reality is that the movie business is 60-80% driven by foreign financiers who are purchasing rights for sale overseas. Movies that don't have a strong foreign appeal are far less likely to be purchased and greenlit. What are the elements for a globally-appealing film?

First and foremost, genre. Action films don't require very much by way of translation. Sub-genres like heist films, gangster movies, detective stories, thrillers or horror films are all solid bets. As an artist, it's important to keep these things in mind when deciding to spec out a story, since you're spending months at a time on something with no idea where the market will be once you complete it. Also a strong genre sample helps a baby writer to get re-write gigs.

Movie stars run a very close second to genre. Most films are marketed with pictures of the lead actors on the poster. These actors do not have to be stars in the US, in fact, when casting is done on films supporting roles are often re-written, or created with specific foreign stars in mind.

Budget -- the US is still the only country that creates mammoth spectaculars like DARK KNIGHT as a matter of course. Studios sell of pieces of films (usually as part of a slate) to foreign financiers, but very few foreign financiers venture into the blockbuster movie-making business themselves (and, yes, I know about CHRONICLES OF NARNIA and ERAGON, but those are specific cases that have strong US executive elements driving them). This means that another important element is understanding the budgeting process and what different talent elements will bring in terms of a market return.

All of which is way down the road for me and my little pitch document. I'm still doing competitive research reading and trying to decide if I'll bring in a writer or writer/director before I go back in to visit the studio.....

Monday, March 03, 2008

Story Ideas

What the hell is going on in Germany? I just read an article about two soldiers who were caught soliciting the blood of their comrades for sausage making. The nutty part is that they were caught because the soldier they had solicited went to his CO not to complain or alert him, but to find out if it was against regulations. Umm, how about being against common standards of decency and good sense? Or hygiene? I had chicken sausage for lunch so this particular story has got my stomach roiling.

It's also one of those insane crazy, real-life-is-batshit-nuttier-than-fiction stories that can serve as a good springboard. I immediately started thinking what kind of movie/TV/novel/short fiction framework would this work in? How could you get around the farcical nature of the premise (soliciting blood from your friends to make sausage)? What kind of people would read a recipe that called for blood and assume it called for human blood? Who would get a request like this from a friend? Who would hear a request like this and not vomit in their mouth immediately? What was the reaction of the CO who heard the request? What about the others who HAD given blood? And those who had been asked and refused?

After a while, a little narrative builds up: THE POISONER'S HANDBOOK meets DUMB AND DUMBER or STRIPES meets TRAINSPOTTERS (because these guys had to be on some kind of hallucinogen, right?). I start thinking about who these two guys are, or maybe who the CO is, or the girlfriend of one of the guys who refused who's been looking for a way to off him and has found the perfect patsies. Then I start thinking about how the ending would work, what kind of set-up would it take to get there? Are there a couple of good twists that could make this ride worth taking?

Then, the market concerns -- how big a movie is it? Is anybody making off-beat character movies like this right now? If so, what kind? Are they star-driven projects or is the studio trying to get in them for low dollars and might be willing to buy a pitch or spec and then put it together.

Now I'm thinking about how I want to work on the project. Is it something I want to write myself? Is it something I think I can get a writer for? An established writer or a rookie? What agencies should I go to? Should I partner with a manager?

And the most important question: What rights do I need to pursue this? [There's a long post somewhere in here about story rights that's been covered more effectively on sites like FindLaw so I won't embarrass myself here (that's what the attorney earns that fee for, right?).]

Once you start the brainstorming process, you can find yourself far afield of the original story, so I don't worry about the rights until I get to the point where I'm selling. Most studios don't mind a little outlay for story rights. It's a place to "hang your hat" that protects the rights to a true-life story from someone coming in later and claiming they submitted a story that is exactly the same as yours. The flip side is you don't want to have a competing project based on your idea that either already has the rights to the underlying material or has been specced out when you're holding a pitch.

This has happened to me on at least one occasion -- I actually had someone hear I was pitching a story inspired by an article, this producer went out and optioned the article, brought in a writer who was on my short list to rough out a pitch, sold it to a studio I was meeting with later in the week, then turned around and offered to bring ME on as a producer. Uhmm, no thanks, but I appreciate all the hard work and remind me to never tease a pitch again.

Monday, February 25, 2008

The Craft of Development

I recently met with a friend of mine to discuss a script. One of the main issues I've encountered, and the reason my friend called me up to ask for a read, is that it is difficult to navigate the development process on your own. Most folks will read your script and give you their impressions and overall concerns about a script. Some hardy souls will sit down with you and talk story, maybe give you some craft concerns to follow-up on, but rare is the reader who will really hang in and get you through the development from concept to spec. So, my friend and I agreed that we would exchange material and put in our full professional rigor to one another's projects.

When I give notes, I like to go through the entire script once with a pen and mark up my first impressions, then I sit down and write a memo of my impressions and possibly suggestions for springboards, then I go back over the script and pull out my page notes, type those up, sort them into categories and see how they relate back to the notes I started. Finally, I put the whole thing aside for a couple of days (or hours as the case may be), re-read the script (a clean copy with no notes on it) and mark it up again, then I re-read my notes and see if my impressions or understanding have changed and I make adjustments accordingly.

For the most part, this system leads to a lengthy meeting in which I go through the script page by page with the writer, we talk about theme, motive and intentions, the original vision for the story, what worked and what didn't, we talk about writing exercises that might help to unearth new story or character understandings, then we go through the writing strategy for the next draft. Sometimes you can skip parts of this -- especially if the writer's concerns were specific and can be directly addressed -- but most often it seems like you can skip this part, but really you need to push through until you see the words THE END.

This is the craft of development. At some point, you'll sense that the work is best viewed through the eyes of an actor and that's when it's time to set up a reading. I have a few casting director friends and actor friends that I call when I need to do this and then I get a theater rehearsal space or a stage and have at it. I don't worry too much about how close to the character the actor is, but I do try to work with actors who have training and have done stage work -- I'm sure I've mentioned this before.

Anyway, I'm reworking a spec this month which I will turn over to my friend for his notes and I have to get back to work on this indie script I'm working on for a friend. And the book still refuses to write itself. Damn it. :-)

Two of the women in my novel writing group have either sold or are on the verge of selling their books, so, while I am immensely proud of them, I'm looking at my collection of pages and desperately urging them to breed. I missed our big reading in December because I was overseas on a gig, but I did get a nice set of stationary from the bookstore (mmm, fancy), and I think we'll probably do a reading down here. I haven't read any of my own work in so long I'm terrified of the idea, but I'm fully committed to the writing lifestyle and I know this is part of it.

Saturday, July 21, 2007

Adaptation

A friend of mine is adapting a short story of hers into a movie for a well-known indie filmmaker. She's never done this sort of thing before and has put in a lot of time over the last few months struggling with film structure. As a short story writer, plot isn't necessarily an important part of the work -- not to the extent that it is in most films, anyway. I think she's doing an admirable job wrestling the thing into something workable, but she asked me a question the other day that made me realize how artificial the writing advice for film is.

When writing the first draft, DO NOT WORRY ABOUT STRUCTURE. There are people out there throwing up their hands and proclaiming that's bs. Don't listen to them. If you are an absolute beginning screenwriter, someone who is still learning, there is absolutely no reason to beat yourself about the head and neck with 3, 5, 7 or 9-act structure talk, let alone the 8 sequence or reel method that you find bandied about the internet unless you know your story cold.

I know there are people out there who work from character charts, outlines, and arcane algorithms of their own devising. I'm not talking to the 2% of you who do that. You probably go around figuring tip in your spare time or adding things up for fun. God bless you. No, I'm talking to the rest of us who need a flashlight to see in the dark and who double the tax and add a couple bucks when the check comes.

The chances that you are going to sit down and on your first pass pound out a structurally balanced film are pretty doggone slim. No matter how many notecards you go through. I've seen enough failed screenplays and met with many aspiring writers who crashed and burned and went back to their day jobs to know this. No, for the vast majority of newbie writers, the best method to write a screenplay is 1) learn how to write a short story; 2) learn how to write a scene and then 3) write a first draft of your short story as a screenplay without stopping to think about structure.

I'm not pulling this out of my you-know-where.

By their very nature short stories contain around about the amount of story information you need for a screenplay. They have the added advantage of being a story-form that most people (or rather, most of those who went to highschool in the U.S.) have had the (mis)fortune of having to attempt at least at the 9th grade level. No need to learn anything new in order to get out the most important thing for any movie -- the story itself. In film this would be called a treatment. But don't think of it that way, close your eyes, take yourself back to the raging hormones of your early teen years and the smell of chalk and sweaty sneakers, and pound out a short story version of the movie you want to make.

Got that done? OK, now, go through the short story and pick out the scenes: flashbacks, plot-related scenes, characterization scenes, all of them. A scene is a unit of action within a film/play/book that typically takes place in one location (although you could argue that a character moving from the living room to the kitchen is one scene, or conversely, that a movement from dressing table to the bed would constitute a new scene, for my purposes here we're gonna go with the broad definition above). At this point, it may make sense to you to outline. I say may, not that you absolutely have to outline. I mean that. You are trying to stay focused on the story not the container you are going to pour it into. Check over the scenes and make sure there is a narrative flow, that things make sense to you.

Finally, crack open your screenwriting software/template/notepad and have at it. Write all the way through to the end. Do not stop. Do not think about act breaks, just follow the story you have assembled thus far. Done? Good. Make a clean printout/copy. Put it away for a few days.

NOW, get out a chart with the acts broken down by structural element. Not with your story content, but with whatever method you are trying to use. 3-act, 5-act, 7-act, 9-act, 8-sequence, reels (I have no idea how this works, sorry Chris Soth, I haven't bought your book yet, shame on me, I'm sure it's fabulous). Fill it out as best you can based on what you remember. Do not reference your first draft. Don't do it. If you can't remember, fake it.

Pull out that first draft. Read all the way through to the end. Mark-up anything that feels like it doesn't belong with a giant red 'X'. Mark up anything you want to keep. NOW pull out the structure outline you made, and start your second draft outline combining the two. I like to use QUICKPLOT because it lets you see the structural element next to the actual scene work, but use notecards and lined paper if that works best for you. You are on your way to a complete story that is also structurally balanced.

There's nothing worse than leaving money on the table. I'm sure we've all seen movies and felt that nagging suspicion that something could have been better explored, better exploited. by using this method you can really get "underneath" your characters in a way that won't distract you from your real purpose -- storytelling. As you become more adept at screenwriting, you can let go of the short story "crutch" and start leaning on the outline method more, and learn how to incorporate the structural elements into your process sooner. Some very talented filmmakers work this way.

Some of these structures are foreign to the way that people actually tell stories. Listen to any of your friends telling a story and you'll find digressions, tangents, false climaxes that have nothing to do with the story, etc. Even in someone who is a great oral story teller. Don't beat yourself up wondering why your first draft (or any subsequent ones, for that matter) aren't structured like a Frank Lloyd Wright house. The truth is that in the filmmaking process, structure takes a beating. Half of the executives and filmmakers you'll come across don't know anything about it. They can tell when something's off (if they've ever made a hit, that is, and let me tell you, that list is pretty damn short), but most of the time, they just have a hunger for something, and they'll know if your story is feeding it.

Because screenplay writing methods are such religiously held beliefs, I'm sure there are folks out there with a burning desire to prove me wrong. Go for it. Feel free to leave questions, comments, hate mail and death threats. But if you brick me on your blog I want a shout-out. I love it when people brick me. No such thing as bad publicity. :-)

Friday, June 08, 2007

First Cut

I'm going to see the first cut of the short film I worked on last month. The director wants to cut about 10 minutes. Before I see a first cut, I'm always hoping the film will be close to being finished. Like, if you know you want to cut 10 minutes, cut 10 minutes then invite me to see it. :-) Seriously, for a filmmaker, the process of going through successive cuts can be overwhelming. You're watching the film everyday, you've already lived with the script and the actors for months and months (in this case way too many months) and now you've got to find cuts you didn't know existed.

I both love and hate this process. It's hard to watch the film and decide what you don't need, especially when you are seeing it with someone who has watched it for hours and hours before you got there. My favorite method is to watch it all the way through, make notes at the end, then re-watch it with a notepad, compare the two sets of notes and then watch it a third time with that compiled set of notes in hand to see if I agree or disagree. This way I have a couple of impressions: the average viewer impression -- I have ADD so that more than makes up for any "expertise" I might bring to my first viewing :-)~ -- the critical observer impression and, most important, the informed critique impression. Every cut is different, so from that point on it sort of tailors itself to the situation. I have a lot of experience with editing myself, so I really enjoy this process. It's not as frantic as production, and there's plenty of time for rational discussion.

The light posting is going to continue while I finish this freelance gig. I love to get paid, but then you have to do the work!!! Aargh!! I want to finish my spec!! OK, enough of the complaints. Suck it up and get back to work, lady!

Tuesday, June 05, 2007

MANAGER-AGENT ARTICLE

The WGA website has a great, lengthy article on the agent-manager thing. I recommend it for anyone trying to wrap their brains around the byzantine layers of representation in Hollywood. It's at least as good as the one I wrote way back when *snark*, but not as entertaining as John Rogers'.

Sorry I've been out of pocket. I took on a freelance gig and have to finish up the rewrite in the next week. I have a couple of posts I've been dawdling over that I hope to get out this week. One is about film commissions (and a belated h/t to Jim Henshaw for this information he gave me which I do not know how to post... maybe I'll ask Unk if he can host some pages for me?), and the other is about post-production since I'm due to see the second cut of the short film at some point this week. I'm really keen on empowering as many people to make their own films as possible -- that's the keystone of my evil plan -- so, I hope you all are being productive!

Friday, April 20, 2007

I See Kinos...

Went to pick up the equipment today, very exciting. I'm off to buy expendables tomorrow and to strong arm some volunteers. In order to get a break on our location fee, we agreed to split the shoot into two pieces. We shoot one day on Sunday which requires a full load-in and load-out of all the equipment and props, then we are off for four days, we shoot the interior of a moving vehicle, then we're back in the location for three days. The last day we are doing a small "company move" from interior to exterior.

The "company move" for folks who haven't worked in production is exactly what it sounds -- the entire production from craft services (food) to video village (director's chair, video playback monitors) moves to a new location. In our case we will be moving from the nice cozy inside of a loft to the parking lot below. To save money on the shoot, we agreed to vacate the interior by a certain time (not that the owner could rent it out anyway, but he's a skinflint with high hopes).

OK, I've got stuff screaming to be done (namely the dog needs a walk). Ciao.

Thursday, April 19, 2007

The Diva and the 3-Ton Truck

We start shooting on Sunday. Today I finished putting in our equipment order. The woman who runs the equipment house has been an angel and gave us everything we wanted on a 1-week rental (even though it is technically a 10-day period) for 40% off and then rented us a 3-ton truck for cost. This is why movie-making in Hollywood got me so excited when I first moved here. Below-the-line folks are very work-product oriented. Sharp contrast to executive types who are much more concerned with prestige and having a nice trailer. And that's no exaggeration. I once worked with a producer who told me he considered "set work" to be blue collar and that the real work of producing happened "in town" putting the films together.

I can't deny that there is a lot of work you must do before you get to set, but, for me, the work of making a movie is in... the work of making a movie. Picking your crew, pulling together insurance, making deals for the location, chatting up the guy who owns the firetruck so he'll throw in extra axes and gear.... I do miss blowing up helicopters though, but some day I'll make another film that costs more than my car. :-)

The reason we were able to get such a great deal is that our DP had a great relationship with a Gaffer who knew a Best Boy (Girl? She's a woman) who had opened a rental house. He treated her well, we treated him well, and, through the transitive property of Hollywood friendships, we get to enjoy her largess. Oh, yeah, one catch. This is a short film, so, no teamsters. I'm breaking out my trucker cap and getting ready to haul ass across town. If you knew me better you'd realize how truly frightening this is... for other drivers. Just a little warning if you find yourself in front of a 3-ton being driven by a gal with a cell phone plugged into her head.

Thursday, April 05, 2007

Agency Pitches

I'm back in Los Angeles after two weeks in Hawaii. I had a great time, got some writing done, browned a bit, ate a ton of tropical fruit, and started planning for my next big trip sometime this summer. Don't know where it will be, probably Italy since I haven't been there yet. ANYWAY....
I was talking to a friend of mine the other day and she mentioned attending an agency pitch session. Agency pitches are meetings in which executives and agents play speed dating with writer/director/actor careers. Basically, the agency comes over en masse to meet with all the executives at a network/studio and they "pitch" clients for various open assignments. These meetings typically take place monthly for film studios, and roughly quarterly for television.

In the case of a film studio (although it works exactly the same in television), the head of the studio and the head of the agency talk in advance about what projects are a priority. Then, the agents all come to the lot, sit down and pitch their clients. If an agency doesn't have a strong client list, then the meetings are icily polite. For the A-list agencies, the biggest agents don't typically show up with all the minnows, but they will send a number of senior level agents over to play footsie. When the agents come, they bring some kind of resume book with each client's credits and sometimes a short bio (especially for less established talent).

That part is pretty dry, but the real purpose of these meetings is to get good gossip: Who is dating whom, who just got divorced, which writers/directors/actors are recovering from drug addictions. Assignments do get filled this way, an executive makes a comment, an agent remembers a client's words in passing about a love of ballooning, or time spent as an arctic explorer and the next thing you know... summer home in Crete! A girl can dream....

Sorry for the sparse posting. I got back from Maui and have been immersed in putting together information for the short film I'm producing which is finally SHOOTING in two weeks. I can't wait!!! I'll blog about the process this month starting later today!

First post: herding cats aka how to get disparate folks on the same page during production. Mmm, producer fun.

Friday, February 09, 2007

Fund Your Film: Grant Money

Just skimming my emails quickly and I came across one from the IFP New York. I don't have any idea who is where in the funding process, but if you are shooting at least 60% NYC, IFP has a grant to pay for a newbie. Up to 10K, I think, to hire a crewmember who has never served in a particular job-title before. For example, a grant like this could be used if you have an art director stepping up to Prod designer or a PA stepping up to AD, etc.

The film's budget has to be under $3 Million.

This may be worthy of a post on its own, but independent film financing can come from any combination of sources. Financiers who specialize in it like Newmarket Capital or Deutsche Bank, "angel" investors who are typically individuals or groups of individuals, loans, self-financing, and whenever you can dig one up, grants. I think New York is smart to put these kind of film dollars on the table because it increases local production which spreads loot all over town, and it also could potentially help to build up local talent. I hope some other film commissions pick up on this idea or similar ones. Reminds me of that Canadian Content tax break (is that even still available?) which made it mandatory for productions to hire Canadian nationals in above-the-line positions in order to get money from the film commission. The details escape me, but as I remember it the money came in the form of a tax "rebate" which essentially added 10-30% of the budget back into your film. All those movies shot in Toronto, Vancouver and Montreal took advantage of this -- which explains why New York and Detroit look so much cleaner in movies. :-)

When you are putting together your film, assuming it isn't something that is locale specific (e.g. MY SUMMER AT GRAND CANYON probably can't be shot in Minnesota), the process benefits from a producer with her/his eye on tax breaks, grants and incentives all over the world. Some of these are publicized, some can only be found through word of mouth. A solid working line producer is worth his/her weight in gold when you are rooting around for this information.

I'm always encouraging folks to get out there and put those words you type up on the screen. The best way to learn how to make movies is by making one. So, here's some loot. No more excuses. And then drop a note by the old bloghouse so I know what happened. Good luck.

Monday, February 05, 2007

Another Heroes Post

I'm a big fan of directors. I spent the first part of my time in Hollywood working for a seven-figure earner, chatting up the A-list DPs he wrangled into working for him, and in general, geeking out over every aspect of the craft. So, a little shoptalk from Mr. Beeman's excellent HEROES blog. *****SPOILERS******* below. Nothing major, but if you are a diehard maybe read this one after the show.

GB: How does your personal visual style mesh with the HEROES style?

JS: Well, I’d like to think it does very much so. I prefer bold angles. Not boring, tepid over-the-shoulders. I hate to be at eye level.. Nate (the director of photography) said I fit in perfectly..


GB: Let’s talk about the Japanese sequence, with Hiro and his father. It fits into the HEROES “look” very well, yet it is also different.

JS: Nate, the D.P. is a real film buff, as am I. We had a lot of conversations about taking that sequence into a Kurasowa style. Meaning that we played with depth and composition. Besides being spoken in Japanese, the scenes had a very Japanese content and conflict. They were formal in nature with lots of changes in the power dynamics between characters. So, beyond the dialogue, Nate and I said, “let’s do a Kurasowa style.” A very full frame. Not much camera movement. Instead the characters walk into their close ups. People move within the frame as the power dynamics change. Whoever has the power in the scene in any moment is also the largest in the frame. As the dynamic switches the composition switches. Also we used a lot of negative space, meaning the space between the characters and to the left and right of the characters. Nate and I were both very versed in this film language. We discussed it in prep, and we had shorthand about it on the set. At the end of the day, I think the sequences work well because they are supported by the very Japanese theme.

GB: Very much so.
I'm still busting my tail on these scripts, but I will eventually start posting on the regular again. I promise.

Monday, January 29, 2007

Production

I started out my career working physical production. I like telling people what to do and how to do it, what can I say? :-)

Anyway, there aren't any blogs out there covering the logistics of making entertainment. The headaches, the joys, the way stuff can go right and the way it can go terribly, horribly, embarrassingly wrong, and then how you can pull it together anyway. Greg Beeman has a great one that covers the logistics of putting HEROES together. I've been reading it and having production flashbacks. In a good way. Most of the time.

I highly recommend it. It's a great read, very informative, it does have spoilers, but nothing too outrageous. If you haven't actually produced anything you are working on, or had your work produced, then think of this as a virtual reality machine. And then get out there and make it happen.

Tuesday, January 16, 2007

"Experience Strategies"


Cruising around the internet today and I came across a great post at adaptive path blog about how companies like Google and Flickr are using "experience strategies" to define their mission statements.


Experience strategies are clearly articulated touchstones to guide product teams in all the decisions they make about technology and features. An experience strategy defines a product requirement from the perspective of the user, and what they want to accomplish, achieve, do.

The post goes on with an example from Flickr's About Us page:


1. We want to help people make their photos available to the people who matter to them.

2 . We want to enable new ways of organizing photos.
A related post about the success of the Google Calendar (which I use and love love love) goes on to say:

Here’s a product whose very definition was predicated on empathy for true customer needs.
There's also a great excerpt from the Google presentation about the development of the Calendar code which I think can be reverse engineered for folks who come at filmmaking from other fields. (I couldn't figure out how to get the picture in the middle of the layout, so it's up top, sorry.)

This is very similar to the way that commercial films are put together. Genres are the "handles" we use to shortcut the "experience strategy" we have planned for the audience: horror (we want the audience to be scared), romance (we want the audience to experience love and heartbreak) and so on. Some people call this the "ride" a film offers its viewers. Films that effectively deliver on a genre promise are rewarded with viewers (and sometimes awards, but that's a different post).

In creating commercial films, we also frequently talk about the audience's "buy" or the "gimme" i.e. the logic gaps that sometimes are necessary evils when creating spectacle. Examples of this abound, especially in most popular sci fi films (a recent one is DEJA VU, which readers here will know I really dug, but had a ton of questions about in terms of logic and science paradoxes). Spoof films like SCREAM, and the spoof of the spoof take-off on the idea, SCARY MOVIE, have made a genre out of winking at the audience and playing up these gimmes, making them the "experience."

Film is a temporal art, much more akin to music than literature, and the human brain has a limited attention span. Take advantage of this by making it a part of your strategy (i.e. "to deliver a non-stop emotional journey"), shore up the gimmes in your script by wrapping them in novel/ dramatic/ funny/ scary moments. Most audiences will forgive you -- look at the PIRATES OF THE CARIBBEAN or any other Bruckheimer/ Bay-type movie. They'll even recommend the film to their friends. And that word of mouth is gold.

Thursday, December 21, 2006

Dramatic Action


I've been working really hard the last few months to craft plots with a lot of dramatic action, so I thought I'd share with you all and hopefully learn a few things from the collective intelligence I've been hearing so much about. This part is Writing 101, so please bear with me if you are, like, waaaaay past this in your work. :-)

Dramatic action describes the story beats that relate the plot. This is different from things that establish factual things about the character (e.g. he's married), or things that establish motivation or need (e.g. Reese's story in The Terminator confessing his reason for traveling through time). Dramatic action primarily concerns itself with conflict, specifically, conflict that generates action, i.e. plot.

For instance, in television, dramatic action is generally compressed (e.g. those short teasers in L&O that set up the crime), expressed in dialogue (like when characters talk about how angry so-and-so's off-screen behaviour makes them -- Aaron Sorkin is the master of this type of drama as I have yet to see anything actually happen during one of his shows), or elided (as in two characters prepare for the "Big Raid," then we cut to the aftermath of the raid).

In contrast, film stories are comprised of the most dramatic action you can find, bits that exemplify the protagonist's emotional journey. I'll go back to my favorite film LA CONFIDENTIAL for an example here. The open of the film establishes the main players and the film's themes through a jail riot (the Bloody Christmas scandal). From here on, the viewer can anticipate Exley's bulldog response when he discovers the inconsistencies in the Nite Owl murders and that he will be uncompromising in his pursuit of the truth, no matter the cost, as well as each of the other core cast members' emotional responses to the rising tide of shit that is at the heart of the film.

Dramatic action invests the viewer in the emotional journey of the story. It is the most difficult thing to master, and typically, the most dynamically evolving tool in the craft arsenal. It requires an attention to human psychology and a sense of spectacle. The writers who tend to make the biggest splash in the spec world are those who have an inherent sense of dramatic action -- not just what story to tell, but also the best way to show the story as they are telling it. These writers are adept at creating a voyeur out of the viewer (mmm, my literary criticism theory slip is showing here, sorry).

So, in short, I'm struggling to find some decent dramatic action to tell the story I'm writing. I like things that are visual, require the core cast to take dramatic action that will serve to reveal their motivations and strengths/weaknesses, and since I'm shoring up the bottom of the second act, I find that I've been going back into the first act to remove information that is revealed too soon, and planting "mini-beats" that foreshadow the big plot turn I have planned for my little people.

I'd love to hear alternate/opposing view points to all of the above, and, of course, anyone who wants to share their wisdom is welcome to do so. Toodles.

P.S. The pic is from the NY TIMES' excellent article on photojournalist Enrique Metinides, a Mexican photog who specialized in death, gore and other sensational images. I'm putting the coffee table book on my wish list today!

Monday, December 04, 2006

Mincemeat and Stilton


So, Day 9 in the UK and I'm finally waking up before noon. For someone who is used to waking up at sunrise, the last week has really kicked my butt, especially because sunset here is around 4:30-5pm.

I haven't traveled around too much, the friend I'm visiting has alternately had car trouble, baby trouble and stomach trouble, but I have managed to eat a few cheeses, some mincemeat pies (taste great with Blue Stilton!), these really great sausages made by The Black Farmer (apparently the only one in England, he even has a TV show wherein he trains and selects two apprentice farmers from a group of inner-city black youths), digestives, genuine lamb stew (with the fatty bits on, ugh, but the stew was delicious), tons of coffee, tea and every bit of bread I've come across, a crazy fruit from Israel called a Sharon fruit ("The sweetest persimmon in the world!), Cornish pasty (Steak and Stilton!), fish and chips, HP sauce, and at some point this week, I'm supposed to be headed to the town of Cheddar. Oh yeah, baby. I can't wait. After reading this list, it looks like it was a stroke of luck that I've had to walk everywhere....

Had to nix the trip to France since the dollar is doing so poorly (I knew I should've exchanged money the week before I left!!) it will literally cost me about 30% more than I've budgeted. I guess I'll have to do that as a separate trip. Darn. :-)

Anyway, in writing news, I'm pushing through on the drama I started a few weeks ago. I've been writing ahead, then reaching back and tweaking the first act as I refine the concept. I've been trying to use this SAVE THE CAT! software, but my brain rejects some of the terminology he uses (not because I don't believe in his structural outline, I just learned it under different names). It does look promising for anyone who outlines and plots with story cards and the demo version I have allows me to save and print to PDF for the outline I've started. I'll keep you posted on my progress.

One book that has been a tremendous resource for this is Linda Seger's classic MAKING A GOOD SCREENPLAY GREAT. I'm not afraid to reference a writing book, especially for craft information. No one can write your story for you, but there are definitely some nifty tricks to keep in mind along the journey. I haven't read any of her other books, so I can't recommend them. Please feel free to suggest away in the comments section.

In fact, I meant to ask folks to recommend their favorite craft books. I'll start a separate post with links to all the books on my shelf. Please include reference books as well, if you don't mind. I would never dream of asking anyone for their obscure reference materials, (you know, the one you found in a discard bin that is a first-person narrative outlining some completely mind-blowing life experience/job/time period/lifestyle), that would make me feel guilty and like a hustler -- I hate when writers steal my reference materials and write something better than me. :-)~

Anyway, it's nighttime here, and I'm trying to get to bed at a reasonable hour. My fingers are blue from the cold, even though the heat has been turned up to indulge the Southern Californian. I feel too guilty to complain, thank God I have my laptop to heat up my legs, my nose is colder than the dog's.

And the short film has been pushed AGAIN. The rock star DP isn't available until February cuz... he's a Rock Star DP. But, because it's been so long, the cool actor the director is enamored of (okay, it's really me, I'm enamored of him) has become available once again and is still interested. One good thing is that I have a lead on a location that will let me hang a rig (and an operator) out of a window and simulate flames and smoke. Heh, heh, heh. My own short film is waiting patiently for me to rewrite it. I went a wee bit astray starting this feature spec because I just woke up one day with 50 full-blown pages in my head and couldn't turn away from that (right, right?? I need validation here, people!). I am supposed to be rewriting the pilot, updating my SHIELD spec, speccing another current (prob RESCUE ME) and submitting all of this to the Agent and manager type folks I've been teasing for the last few months. Ugh. Back to the grindstone. I'm giving this drama another week's worth of work, and then returning to my "to-do" list of work. Promise.

Monday, November 06, 2006

Why Management?

Finally, by popular demand Part 1 of the Managers post!

This post covers much of the same ground as John Roger’s entertaining post about the different roles his manager and agent play in his career.

As I mentioned before in the agents post, the agency world is about making deals. Projects are talked about like trading cards, and agents spend the majority of their working day, supporting and advancing the agency’s agenda. This isn’t necessarily a bad thing, and I’m in no way disparaging the work of agents in the process of getting movies made.

For a manager, it is about making careers. Typically management agencies are also production companies. This arose out of the transitioning of several agents out of the agency world in the early 90’s as those agencies became more and more deal driven. I was just a wee little hottie (not yet a full-on Diva) back then, but over the course of about 5 years a slew of agents were forced out, jumped out, or otherwise ended up at these start-up management production companies. They scooped up actors, directors and soon-to-be hot young writers left and right and then commenced to “build” each one of these “talents” (and I mean those quote marks) into “brands.”

Managers are typically looking for clients who have raw talent, dramatic ideas, good work habits, and fast turnaround. This isn’t very different criteria than what an agent is looking for, managers are (usually) just willing to work with folks in earlier stages of their careers, and will spend time on less developed ideas. The biggest difference between a manager and an agent, is that a manager will take you around town to meet with executives, producers and directors when there isn’t really a job at stake.

Having a manager is increasingly important in Hollywood today because of the fragmentation taking place in the business. As has been pointed out in a number of places, the industry is moving towards a more "entrepreneurial" model of filmmaking. In my opinion, this move from the patronage system of the early movie studio model, to the free market financing that's starting to take place is a sort of balkanization, if you will, pitting artists against one another for the resources to make films.

All that to say, management can act like your own production company, providing in-house development, strategic planning and production capabilities. For most folks who want a career that lasts longer than 10 years, this is vitally important.

Wednesday, November 01, 2006

Groundhog Day All Over Again

I keep seeing previews for this new ABC show DAYBREAK. Am I completely trapped in my childhood or is this GROUNDHOG DAY all over again? I don't remember the exact time that Bill Murray's character woke up at, but it was suspiciously close to the time they keep showing in that preview. I just don't understand how that can be taken seriously by anyone old enough to have enjoyed the original. Same thing with the new Denzel Washington movie DEJA VU. Isn't that 7 DAYS (which was TIME COP)?

I'm still going to see both of them, of course. I love science fiction premises and let me tell you, I'll watch every cyborg movie out there and then some. I guess I'm just wary and hoping that they each find a new take on the idea of revisiting the past, that the stories and characters tread some new emotional territory and that they are just plain good. I'm tired of watching sci fi premises created without respect for what makes sci fi so great -- it's ability to imagine a brave new world and explore the good and evil in it.

A friend of mine from high school recently contacted me. I went to a performing arts highschool and was a nut (let's not talk about the ballet shoes I insisted on wearing nearly every day my freshman year, or why I decided leotards, mini-skirts and a headwrap with hoop earrings were appropriate attire). Anyway, we were talking about The Six Million Dollar Man and how much we loved the show. He had a car accident a few years ago that was pretty terrible. Being an optimist, he, of course, mainly remembers how the equipment used to piece him together was straight out of that show. I guess that's what makes me such a geek. I do think the job of an artist is to imagine the future.

In other news, I had coffee with a senior producer on a current TV show. He gave me some great pointers on what to do this time around when I hire an agent (I was repped a couple of years ago, but didn't get staffed, so I moved to the Bay Area...), what types of pitfalls to avoid in my spec writing, and offered to read my current spec (as opposed to the pilot spec) when I've finished them. The pilot spec I'll have to find someone else to read because it turns out he is writing something in the same arena. Oh, well, I did pitch myself for a staff job if his script goes to pilot in January..... :-)

****** BREAKING NEWS ********

They just KILLED my favorite character on LOST. WTF??!!! i'M SOOOO DEPRESSED NOW.

Ugh, OK, I'm going to drown my sorrows in DEXTER, luckily I haven't watched last Sunday's episode yet.

Tuesday, October 31, 2006

Interesting Example

I have no idea who this guy is but I found this very interesting. He basically annotates the opening page(s) of a screenplay. There are more styles of writing than one can shake a stick at, but this one is as good as any. Enjoy.

I've been writing up a storm. I reoutlined the original story for the spec pilot and have been writing new backstory on each of the relationships. Instead of the individual bios which I normally do, I've been writing "histories" of the individual relationships, the dynamics and how they drive one another. This feels much more productive to me for some reason.

Also, Monday night I sat down and wrote the first 60 pages of a story I've been thinking about since July. I'm really digging these pages so I'm going to write the rest of the outlined pages tonight and let it rest while I start back in on the pilot. This is my year to finish things and I'm on a roll!

Next year will be my year to revise them. :-) I'm also catching up with my HEROES, DEXTER, and BSG viewing.

I encourage folks to write spec features not just for sale, but also because this is how you get representation, get work and it is one of your only chances for folks to see the work that you do, what your point of view is, and what you bring to the form. Spec screenplays are also the main way that screenwriting and films evolve. During my brief stint in Hollywood, the scripts that I remember -- PULP FICTION, SEVEN, AMERICAN BEAUTY, SIXTH SENSE, TRAINING DAY -- were all written on spec. I have definitely read some great assignment work, but most of the truly great material was written by a solitary writer, at home. Spec material, if it is solid, will get you "read" at the junior and middle levels which is how you make your name and get on "writer lists." This is how you get meetings. Once you get meetings the rest is up to you.

Friday, October 27, 2006

Weekend Blackout and Holiday Greetings


I'm traveling to the Bay Area this weekend for my novel writing group. While there I do not anticipate being able to post to the blog (not like I'm all fastidious to begin with) so please grouse amongst yourselves. And Bianca: I swear to you I'm going to post that manager series. I just haven't had the time to re-read it and make sure I'm making sense (a big problem these days).


In other news, remember way back in February when I mentioned holiday cards? I know you've all been networking your tails off with one another inside and outside the industry. Well, this is your chance to get in someone's brain in a non-threatening way. One of the few things you can do that's business but feels purely social.

True to my word, I'm gearing up for the holidays myself. My christmas cards are designed, I'm finishing up the mailing list (very short this year, but a few key names) then that goes to the printer -- I normally try to hand-letter them in this insane italic script I learned back in the 4th grade (very hippy dippy school system, don't ask), but I'm beating back the OCD this year and just doing either preprinted stickers (eek, how Targét can I get?) or biting the bullet and dropping precious $$ on pre-printing.... We'll see. This option is much cheaper than in years past.... Anyway, I'll let you know how it all turns out. I hope that everyone out there is sending out their holiday greeting cards. This is the perfect time to remind folks that you exist and make sure they have a way to contact you.

A few tips:

DO NOT MAKE THIS AN AUTOBIOGRAPHY. A simple: "happy holidays" with a handwritten gentle reminder of the last time you met/saw one another "great to see you at that screenwriting conference/Britney's party, let's stay in touch in the new year" and then drop your contact info at the bottom (the pre-printing makes this seem more professional).

Name
Address (optional)
Email
Contact number

Most offices are sort of automated as far as contact info goes, so there is a pretty good chance you'll be added to the rolodex using this method, and as any insider who has ever rolled a call will tell you, being in the rolodex vastly increases your chances of making the call sheet or (gasp) getting through. Make sure you name drop in a way that isn't obnoxious, but that will catch the eye of an overworked 2nd assistant who is the one who decides if your card makes it in the right pile. And don't send holiday cards to someone you haven't actually met. Fan cards to talent, OK, unsolicited holiday cards to agents and execs... a little creepy.

And thanks to Scott the Reader for the link and the coveted spot on his blog roll. You are a true gentleman.